Ivano Salonia

Work with no brief and no client, which is the only condition under which I can push something until it breaks. It takes the form the idea asks for: 2D works, VR sculptures, immersive environments, offline or real-time rendering.

Represented in Europe as a digital artist by FutureFrank.

01 / 05

2022 HELL TO HEAVEN

A web VR experience: a virtual museum of nine XR artworks after Dante's Divina Commedia, built in Unity and published on Mona. Made on a Metamundo grant. I designed the architecture, the game logic and everything else it runs on.